The game also embraces with cross-platform purchases, multiplayer and progress, while also offering. Not every chest is a simple wooden affair. Fulfilling missions from these factions forms the basis of Sea of Thieves' gameplay loop, with variations upon these mission structures as you progress. Most of the game involves you just chilling on your ship while looking for other pirates to steal from, or for the raids to start. Find a landmark, take a few steps in a cardinal direction, and dig.
There may come a time when Sea of Thieves is able to entice me back, and I imagine that will be with a mix of new mission types and hopefully the promise of rewards that allow for new types of interactions, if not improve my character's capabilities. Playing off of our psychology, modern games have manipulated us into focusing on rewards, sometimes at the expense of even enjoying the actual gameplay, which just becomes a means to an end. Grab your quests at the outpost, head out to fetch your buried treasure, hand it in. For many, this will be an ideal title to pick up via — Microsoft's Netflix-style subscription service, which provides access to a rotating library of games for a flat monthly fee. There are no other games quite like it that create a space where you can have loosely goal-oriented play with your friends that also leaves so much breathing room for just hanging out and goofing around. Despite being a strong foundation, Sea of Thieves has still some major hurdles to overcome. But those games also succeed on the strength of their combat or the variety of their content, whereas Sea of Thieves never seems to offer very much to keep you engaged.
This game is the This game is so much fun. Sea of Thieves Video Review As we said, the gameplay of Sea of Thieves can be different every single time you play the game. Still, this might not be to everyone's taste. No individual task in sailing a ship is complicated—adjusting the height or angle of sails, steering, checking the charts—but coordinating all of them requires communication. The vast majority of Sea of Thieves is made up of random, dreary missions. It turns out that even cursed chests need to stop for a hydration break. Outside of these voyages, Sea of Thieves also packs various side activities to explore.
That sort of callous viewpoint misses the point, however. But what isnt as much fun is the freaking respawn System. Its obvious a game cant come out perfectly polished and 100% error free. Other games work with that model. This, more than anything else, saddens me as it makes things feel even less devoid of life.
Sea of Thieves stands alone because it has pulled back the frame into a softer, more holistic focus on adventure and play. Retrieving it and selling it on, we celebrate a rather bittersweet victory. You play as a seventeenth-century pirate in the eponymous Sea of Thieves — a broad, open archipelago of mostly small, tropical islands — sailing around in cooperative crews of one to four for plunder and adventure. The delivery quests are your garden variety fetch quest. It's an extremely team-oriented experience, with everyone working toward and sharing in the same goals, rewards, and failures. Back aboard our ship, I see James climb up to the crow's nest, chest on his back, where he stores it. This is the first service game developer Rare has created — it will evolve and improve over time.
But although we find what is incontrovertibly a castaway camp on the east of the island, and pull out our lamps to cast a light on every inch of it, we can't seem to get the next line of the riddle to reveal itself. We acquired the key after a hard-fought battle with seemingly endless waves of skeletons, but a rival crew sank our docked ship just as we won. They camp the few villages where you can turn in quests and kill you over and over again. Dig here instead of there. Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. This romantic connection can be felt most when sailing alone, but Sea of Thieves is primarily designed to be played with a trusty crew.
One player could distract a crew by firing cannonballs at them while the other player sneaks onboard. Sea of Thieves does offer two other fun activities, such as island raids and a pretty terrifying kraken encounter. Role-playing games typically solve this stagnation by giving the player increased powers to cut through the monotony faster. Other people are the most important ingredient in Sea of Thieves. For the time being then, we will set aside the variable of other players and examine the game itself under ideal conditions to see how it holds up. Overall, a lot of fun and I think it will just get better with time! Early on in our travels with a mainstay crew of three, one solo pirate must have attacked us seven or eight times, laughing maniacally and taunting us the whole time. It provides you with a suite of toys for playing out a pirate fantasy and then lets you go wild with that in whatever way you want.
Imagine sailing to a skeleton fort and starting a raid. Everything is bright, colorful, and stylized, embodying that signature Rare charm. Sea of Thieves relies that players work together to perform common goals. There is only one choice in this world: pirate. After 30 hours, I'm left wondering when I'll jump back into the game again.
At just and the promise of future Microsoft games like and , this makes a convincing case to jump on the service. And on the other hand, the game simply suffers from way too many drawbacks that make it difficult to give this a wholehearted recommendation. We look like a radioactive lighthouse. Cons: -Player limit per instance is to low. If so, Sea of Thieves can be a lot of fun to play with random people. Piracy, for fun and profit! Delivery quests see you collecting pigs and chickens. Both situations can be lovely, but either risk becoming tedious when it dominates your play experience.